Betreiber Frog­ster und der Browser­spiel-Engine-Spezial­ist Kaly­do haben heute in ein­er Pressemit­teilung ver­laut­en lassen, dass das MMO RUNES OF MAGIC dem­nächst auch im Brows­er laufen soll, statt einen dezi­dierten Client zu benöti­gen.

Das Spie­len im Brows­er aber beispiel­sweise auch als Face­book-App soll bere­its ab dem 2. Quar­tal 2011 ermöglicht wer­den, mit Pri­or­ität auf die Ein­bindung auf dem sozialen Net­zw­erk. Spiel­bar sein soll ROM entwed­er im Fen­ster- oder im Voll­bild­modus, Frog­ster behauptet sehr voll­mundig, dass das im Ver­gle­ich zur Client-basierten Ver­sion ohne Ein­schränkun­gen funk­tion­ieren soll.

Damit käme RUNES OF MAGIC möglicher­weise aus der Cloud und wäre nutzbar, ohne dass vor dem Spie­len ein Giga­byte-großer Client-Down­load notwendig würde; es ist nach meinen Erfahrun­gen mit Brows­er-basierten Games allerd­ings möglicher­weise davon auszuge­hen, dass es zu Ein­bußen bei der Grafikqual­ität kom­men kön­nte – siehe zum Beispiel BATTLESTAR GALACTICA ONLINE, allerd­ings kommt dabei eine andere Tech­nik zum Ein­satz, näm­lich Uni­ty, also im Prinzip wieder ein Client, der im Brows­er läuft. Auch Kaly­dos Tech­nik set­zt auf eine Engine, hier heisst diese  Game­bryo.

Erste Demos wollen Frog­ster und Kaly­do auf der Game Devel­op­ers Con­fer­ence in San Fran­cis­co zeigen, die vom 28. Feb­ru­ar bis 4. März 2011 stat­tfind­et.

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Pro­mo-Grafik RUNES OF MAGIC Copy­right Frog­ster Inter­ac­tive

Die kom­plette Pressemel­dung im voll­ständi­gen Artikel.

Runes of Mag­ic goes Brows­er 

Frog­ster and Kaly­do Work­ing on Ful­ly Playable Brows­er and Face­book Ver­sion of the Fan­ta­sy-MMORPG, First Glimpses at GDC San Fran­cis­co

Berlin, 25/02/2011: Frogster’s suc­cess­ful fan­ta­sy-MMORPG Runes of Mag­ic will be entire­ly playable in a brows­er win­dow and on Face­book start­ing in Q2/2011. The inter­na­tion­al pub­lish­er has closed a coöper­a­tion agree­ment with tech­nol­o­gy part­ner Kaly­do. The Dutch mid­dle­ware provider will real­ize the brows­er inte­gra­tion with a brows­er plug-in and a scal­able serv­er plat­form run­ning on cloud com­put­ing that they devel­oped. Using the so-called Kaly­do Play­er, the orig­i­nal­ly client-based MMORPG can then be enjoyed through any brows­er on prac­ti­cal­ly every Win­dows PC with­out any con­straints.

The ini­tial focus of the part­ner­ship will be Face­book inte­gra­tion. For the reg­is­tra­tion, the part­ners will use the social network’s user-friend­ly sin­gle-opt-in func­tion, allow­ing every Face­book user to dive straight into the vir­tu­al world with­out hav­ing to com­plete any addi­tion­al reg­is­tra­tion pro­ce­dures. Once inside the social net­work, Runes of Mag­ic can be played in either full screen or win­dow mode with­out lim­it­ing any of the game’s func­tion­al­i­ty. The Kaly­do team has already start­ed with the tech­ni­cal imple­men­ta­tion of the brows­er ver­sion. Frog­ster will show a first test ver­sion to select­ed media part­ners at the Game Devel­op­ers Con­fer­ence in San Fran­cis­co from 28th of Feb­ru­ary until 4th of March. The pub­lish­er can be found on a com­mon booth with Game­forge in the North Hall of the Moscone Cen­ter, booth No. 702.

We are expect­ing to see a marked increase in the num­bers of play­ers for Runes of Mag­ic through this coöper­a­tion with Kaly­do. Pow­ered by the impres­sive Kaly­do tech­nol­o­gy the brows­er ver­sion will enable us to attract new tar­get groups who pre­vi­ous­ly have found the down­load, instal­la­tion and reg­is­tra­tion process too com­pli­cat­ed”, com­ment­ed Andreas Wei­den­haupt, Chief Licens­ing Offi­cer of Frog­ster Inter­ac­tive Pic­tures AG on the sign­ing of the con­tract.

Doki Tops, CEO of Kaly­do agrees with him:  “This is the future of gam­ing. Play­ers enter the game with a sin­gle click of the mouse instead of spend­ing hours on a down­load and instal­la­tion and get the exact same expe­ri­ence. We praise Frog­ster for rec­og­niz­ing this poten­tial and tak­ing a lead­ing role with us in pio­neer­ing this mas­sive new style of gam­ing.”

Kaly­do has already incor­po­rat­ed the 3D role-play­ing game GodsWar into Face­book, which has gone from strength to strength.

About Kaly­do

Devel­oped by Eximion, Kaly­do is a lead­ing brows­er game mid­dle­ware solu­tion which enables embed­ding games, based on any game tech­nol­o­gy, direct­ly into every brows­er and social net­work. Kalydo’s inno­v­a­tive and scal­able way of deploy­ing games takes away tra­di­tion­al bar­ri­ers, such as the need to down­load and install soft­ware. Kaly­do decreas­es dis­tri­b­u­tion costs while increas­ing vis­i­tor-to-play­er con­ver­sion and rev­enues. Games can now be offered in a “click & play” fash­ion, bring­ing con­sumers a fan­tas­tic gam­ing expe­ri­ence from any­where in the world. Based in Eind­hoven, The Nether­lands, Kaly­do launched their pub­lic beta in 2008 before going com­mer­cial­ly live in 2009.

Eximion B.V. | Kaly­do
Chris van der Lin­den
Busi­ness Devel­op­ment Man­ag­er
Paradi­js­laan 5, 5611 KM, Eind­hoven, The Nether­lands

Tel       +31 (0)407 620 700
Cell       +31 (0)617 484 074

Frog­ster Inter­ac­tive Pic­tures AG
Axel Schmidt
Direc­tor Cor­po­rate Com­mu­ni­ca­tions
Hard­en­bergstr. 9A · 10623 Berlin · Ger­many

Tel       +49 (0)30–28 47 01 44
Fax       +49 (0)30–28 47 01 11
Cell       +49 (0)171–34 78 460

Frog­ster – We take you to a new world!

The Frog­ster group is a Berlin-based, list­ed pub­lish­er of online games. Frog­ster focus­es on the mar­ket­ing and oper­a­tion of vir­tu­al worlds, so-called mas­sive­ly mul­ti­play­er online games – one of the strongest grow­ing sec­tors in the enter­tain­ment indus­try. With its top titles ‘Runes of Mag­ic’ and ‘Boun­ty Bay Online’ Frog­ster has already gath­ered over 5 mil­lion reg­is­tered play­ers world­wide. For a release in 2011 Frog­ster has just recent­ly announced the two high­ly ambi­tious MMO games ‘TERA’ and ‘Mythos’. Frog­ster also intends to enter into the rapid­ly grow­ing mar­ket of brows­er games with ‘Boun­ty Bay Live’ and ‘Throne of Fire’ short­ly. Cur­rent­ly the Frog­ster group employs more than 200 staff mem­bers in the fields of game devel­op­ment, licens­ing, IT, web design and web devel­op­ment, prod­uct man­age­ment, mar­ket­ing, PR, web pub­lish­ing, com­mu­ni­ty man­age­ment, sup­port, sales, host­ing, billing and finance/administration. Frogster’s sub­sidiaries Frog­ster Online Gam­ing, Frog­ster Amer­i­ca and Frog­ster Pacif­ic mar­ket and oper­ate their games in Europe, Amer­i­ca and Ocea­nia respec­tive­ly. The shares of the Frog­ster Inter­ac­tive Pic­tures AG have been list­ed in the Entry Stan­dard seg­ment of the Frank­furt stock exchange since Feb­ru­ary 2006. Inter­net:

AutorIn: Stefan Holzhauer

Meist harm­los­er Nerd mit natür­lich­er Affinität zu Pix­eln, Bytes, Buch­staben und Zah­n­rädern. Kon­sum­iert zuviel SF und Fan­ta­sy und schreibt seit 1999 online darüber.

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