STAR WARS: THE OLD REPUBLIC – Patch 1.1 auf den Testservern

BioWare hat mit dem öffentlichen Pro­belauf des näch­sten größeren Patch­es (1.1) für STAR WARS: THE OLD REPUBLIC begonnen, der wurde näm­lich auf die Test­serv­er aus­ge­spielt. Wie bei MMOs üblich dür­fen dort die Kun­den BioWares Arbeit machen: die neue Ver­sion aus­pro­bieren und dann gefun­dene Fehler melden. Neben den üblichen Fehlerbe­sei­t­i­gun­gen han­delt es sich auch um das erste größere Con­tentup­date, es wird ein neuer Flash­point hinzuge­fügt. Dessen Name lautet »Kaon Under Siege« und ist für Spiel­er der Stufe 50 vorge­se­hen. Erre­ich­bar ist der Flash­point via Ziost Shad­ow und Gav Daragon, er kann im nor­malen oder im hero­is­chen Modus gespielt wer­den.

»Karag­gas Palast« war bis­lang eine kleinere Oper­a­tion mit nur einem Boss­geg­n­er, die wird deut­lich aufgepumpt: der Patch fügt der Instanz vier weit­ere Bosse hinzu. Außer­dem wurde ein Fehler beseit­igt, der Spiel­er daran hin­derte, den Palast zu ver­lassen.

PvP war in SWTOR bish­er eine absolute Lach­num­mer, da Spiel­er aller Stufen gemein­sam in die War­zones gewor­fen wur­den. Dass ein Lev­el-15-Charak­ter gegen einen auf Stufe 50 nicht lange durch­hal­ten kann, sollte auch jemand nachvol­lziehen kön­nen, der nicht viel Ahnung über MMOs hat. Hier wer­den nun erste Kor­rek­turen vorgenom­men. Mit dem Patch 1.1 wird das Prob­lem allerd­ings nur min­i­mal verbessert, denn auss­chließlich Spiel­er auf Stufe 50 wer­den in eige­nen PvP-Instanzen spie­len. Alle anderen müssen nach wie vor zusam­men agieren – und auch das macht über­haupt keinen Sinn – einzig das Aufteilen in zehn-Lev­el-Abschnitte kön­nte das PvP vielle­icht inter­es­sant gestal­ten.

Die gesamten (umfan­gre­ichen) Patch­notes find­et man hin­ter dem »weit­er lesen«-Link.

Star Wars: The Old Repub­lic – Game Update 1.1

Gen­er­al

  • Anti-alias­ing is now avail­able and can be enabled in the pref­er­ences menu.

Class­es and Com­bat

Gen­er­al

  • Heal­ing caused by crowd con­trol abil­i­ties no longer gen­er­ates threat.
  • Tooltips for abil­i­ties mod­i­fied by skill points now dis­play cor­rect dam­age val­ues.

Guard

  • This abil­i­ty now trans­fers to a new friend­ly tar­get with­out requir­ing deac­ti­va­tion on the pre­vi­ous tar­get.
  • Acti­vat­ing this abil­i­ty while tar­get­ing a guard­ed or invalid tar­get will still tog­gle the Guard abil­i­ty off.
  • A dis­tinct visu­al effect is now present on char­ac­ters using Guard on anoth­er char­ac­ter, and anoth­er effect is now present on the guard­ed char­ac­ter if they leave Guard’s range.

Taunt

  • A new visu­al effect has been added to the user and the tar­get of the Taunt abil­i­ty for the dura­tion of its effect.

Jedi Con­sular

  • Project: This abil­i­ty no longer shakes the screen of onlook­ers.

Shad­ow

  • Bat­tle Readi­ness: Now allows Com­bat Tech­nique to trig­ger once every 3 sec­onds.
  • Com­bat Tech­nique: Heal­ing received through Com­bat Tech­nique has been increased, scales prop­er­ly at high­er lev­els, and can only be trig­gered once every 4.5 sec­onds.
  • Slow Time: This ability’s dam­age has been increased by 15% and it now slows the move­ment speed of all affect­ed tar­gets.

Jedi Knight

  • Force Leap: This abil­i­ty no longer func­tions on Portable Holo Dancers.

Sith Inquisi­tor
Assas­sin

  • Dark Charge: Heal­ing received through Dark Charge has been increased, scales prop­er­ly at high­er lev­els, and can only be trig­gered once every 4.5 sec­onds.
  • Over­charge Saber: Now allows Dark Charge to trig­ger once every 3 sec­onds.
  • With­er: Dam­age has been increased by 15% and it now slows the move­ment speed of all affect­ed tar­gets.

Sith War­rior

  • Inter­cede: This abil­i­ty no longer func­tions on Portable Holo Dancers.
  • Shat­ter: this ability’s tooltip now cor­rect­ly reflects its dam­age; dam­age from this abil­i­ty has not been adjust­ed.

Impe­r­i­al Agent
Bug Fix­es

  • Cor­rect­ed an issue where acti­vat­ing cov­er, using Explo­sive Probe, and then using Snipe could cause Snipe to be inter­rupt­ed.

Boun­ty Hunter
Gen­er­al

  • Incen­di­ary Mis­sile: This abil­i­ty is no longer mis­clas­si­fied as an Area of Effect abil­i­ty.

Com­pan­ion Char­ac­ters

Gen­er­al

  • C2-N2 and 2V-R8 no longer vocal­ize craft­ing com­men­tary dur­ing com­bat.
  • The Car­bonized Stream com­pan­ion abil­i­ty no longer breaks pre­ma­ture­ly.

Com­pan­ions
Kira Carsen

  • Fixed an issue that caused play­ers to be unable to progress in Kira’s affec­tion con­ver­sa­tions. Play­ers pre­vi­ous­ly affect­ed by this issue can now speak to Kira and progress nor­mal­ly.

Bug Fix­es

  • Com­pan­ions will now sell trash items when request­ed, regard­less of group size.
  • Com­pan­ion heal­ing abil­i­ties no longer apply a per­ma­nent green effect on the char­ac­ter.
  • Fixed an issue that caused Com­pan­ion Char­ac­ters to some­times have the incor­rect appear­ance in cin­e­mat­ics.

Crew Skills

Bug Fix­es

  • Cor­rect­ed an issue that pre­vent­ed recent­ly com­plet­ed Crew Skill mis­sions from show­ing up in the next list of avail­able mis­sions.
  • Fixed a bug that could cause Crew Skills a char­ac­ter didn’t have to appear in the Crew Skills win­dow.
  • Play­ers can no longer loot har­vest­ing nodes they do not have the appro­pri­ate Crew Skill for after a group mem­ber har­vests (but does not loot) a node.

Flash­points and Oper­a­tions

Gen­er­al

  • A new lev­el 50 Flash­point, Kaon Under Siege, is now avail­able for play in Nor­mal and Hard Modes!
  • The Gav Daragon and the Ziost Shad­ow have been expand­ed to accom­mo­date the Kaon Under Siege gate­way.
  • The dif­fi­cul­ty of some non-boss ene­mies in Flash­points has been adjust­ed.
  • Ene­mies now drop cred­its more fre­quent­ly in Flash­points.

Flash­points
Cad­e­mimu

  • Gen­er­al Ortol’s rock­et fire dam­age no longer occurs when the rock­et is not active.

The Black Talon

  • Some ene­mies in this Flash­point are no longer invis­i­ble.

The Foundry

  • Cor­rect­ed an issue that could cause the final boss to become stuck at 10% health.

The Bat­tle of Ilum

  • Krel Thak’s Allied Wee­quay Pirates have had their tough­ness reduced in Hard Mode.

The False Emper­or

  • The Sith Entity’s afflic­tion abil­i­ty now prop­er­ly deals dam­age in Hard Mode.
  • HK-47 now has the cor­rect amount of health in Nor­mal Mode.

Oper­a­tions
Eter­ni­ty Vault

  • Play­ers are now able to suc­cess­ful­ly loot the chest after defeat­ing the Infer­nal Coun­cil.
  • Perime­ter Defense Can­nons have been re-tuned and have improved tar­get­ing behav­iors.
  • Soa’s Mind Trap and Force Throw abil­i­ties no longer tar­get the same play­er mul­ti­ple times; they now tar­get every play­er in the group once.
  • Ball light­ning ene­mies sum­moned by Soa deal dam­age in a small­er radius.
  • The Anni­hi­la­tion Droid’s rock­et burst attack no longer deals dou­ble dam­age in 16-play­er Oper­a­tions.
  • Soa now sum­mons few­er ball light­ning ene­mies dur­ing the final round in 16-play­er Oper­a­tions.

Karagga’s Palace

  • Four new boss­es can now be bat­tled by play­ers in Karagga’s Palace!
  • Play­ers no longer get stuck attempt­ing to exit the Karagga’s Palace phase.

Bug Fix­es
Flash­points

  • Cor­rect­ed an issue that pre­vent­ed some ene­my NPCs from spawn­ing in Flash­points.
  • The cor­rect error mes­sage now dis­plays when a play­er attempts to enter a dif­fer­ent Flash­point than the rest of the group.
  • Flash­point gate­ways no longer dis­play as orange in incor­rect cir­cum­stances.
  • Fixed an issue that pre­vent­ed Flash­point dif­fi­cul­ty from being set prop­er­ly.
  • Fixed an issue that caused map­notes direct­ing play­ers to some Flash­points to not appear cor­rect­ly.
  • Cor­rect­ed map issues that made locat­ing mis­sion objec­tives on the Gav Daragon dif­fi­cult.
  • Fixed an issue pre­vent­ing some play­ers from open­ing a chest after a boss fight if the group was pre­vi­ous­ly defeat­ed by the boss.

Items

Gen­er­al

  • An Item Mod­i­fi­ca­tion Table has been added to the Sup­plies areas of the Repub­lic and Impe­r­i­al Fleets.

PvP

  • Bat­tle­mas­ter Gear Tokens have been con­vert­ed into Bat­tle­mas­ter Com­men­da­tions, which can be used to pur­chase any Bat­tle­mas­ter gear. This allows play­ers to pur­chase any piece of gear instead of requir­ing them to pur­chase the piece indi­cat­ed by the token.
  • Bat­tle­mas­ter Bags now con­tain Bat­tle­mas­ter Com­men­da­tions instead of Bat­tle­mas­ter Gear Tokens. They still also con­tain Cham­pi­on Com­men­da­tions.

Mis­sions and NPCs

Gen­er­al

  • All Bonus Series mis­sions and their required mis­sions can now be aban­doned.
  • Cer­tain Wampas on Hoth that were prey­ing on low­er-lev­el char­ac­ters have had their lev­el reduced.

Mis­sions
Impe­r­i­al

  • Pres­sure Points: The Ler­an­tha Lurk­er no longer engages play­ers in com­bat before com­plet­ing its spawn sequence.
  • Geroya be Haran: Objec­tives relat­ed to this mis­sion now glow when select­ed.
  • In Cold Blood: Ene­mies that use Armor Pierc­ing Cell dur­ing this mis­sion no longer each stack a debuff on the play­er.
  • Shad­ow Spawn: The Sith Spawn no longer knocks play­ers down for longer than intend­ed.
  • Thug­gish Behav­ior: Cor­rect­ed an issue that could cause the play­er to remain stuck in com­bat dur­ing this mis­sion. The required kills to com­plete this mis­sion have been reduced.

Repub­lic

  • Climb­ing the Lad­der: A con­ver­sa­tion relat­ed to this mis­sion no longer ends pre­ma­ture­ly.
  • Droid Clean Up: Cor­rect­ed an issue that caused the bonus mis­sion to per­sist in the player’s mis­sion log.
  • The Sum­mit: The dif­fi­cul­ty of the encounter with Sidone has been reduced.
  • Vivicar Awaits: Low­ered the amount of ene­mies that attack the play­er dur­ing the step “Find a Way Past the Force Field.”

NPCs
Bug Fix­es

  • Jil­coln Cadera’s abil­i­ties now cor­rect­ly take into account whether a play­er is immune from knock­backs.
  • The “Pri­mal Destroy­er” World Boss on Bel­savis is now “Over­whelm­ing” as intend­ed.
  • The World Boss “The First” on Dro­mund Kaas no longer inhibits Boun­ty Hunter’s Rapid Shots, and Impe­r­i­al Agents will no longer be knocked out of cov­er dur­ing com­bat with it.

PvP

Gen­er­al

  • The shut­tle room in Dorn Base Com­mand Cen­ter on Hoth is no longer con­sid­ered con­test­ed ter­ri­to­ry.
  • Ka on Voss is now a PvP Sanc­tu­ary.

War­zones

  • Lev­el 50 play­ers now par­tic­i­pate in their own War­zone brack­et and will not be matched with low­er-lev­el play­ers.

Ilum

  • The dai­ly and week­ly mis­sion objec­tives in Ilum now require defeat­ing ene­my play­ers and/or col­lect­ing arma­ments from the cen­ter objec­tive.
  • Play­ers now gain increased Val­or from play­er kills in Ilum.
  • Play­ers now gain increased bonus Val­or for kills based on the num­ber of objec­tives con­trolled by their fac­tion.
  • Increased bonus Val­or is now grant­ed for play­er kills when defend­ing an objec­tive your fac­tion owns.
  • A noti­fi­ca­tion is now dis­played when a play­er gains Val­or.
  • Three new respawn points have been added for each fac­tion.
  • Com­pan­ions are now restrict­ed from the PvP objec­tive area on Ilum.
  • Noti­fi­ca­tions are now dis­played when ene­my play­ers are close to an objec­tive.

Bug Fix­es
Gen­er­al

  • The score­board val­ue for “High­est Pro­tec­tion Per Sin­gle Life” now func­tions cor­rect­ly.
  • Play­ers who have left a War­zone can no longer receive an MVP vote from team­mates.
  • Your PvP sta­tus will now be tog­gled auto­mat­i­cal­ly upon leav­ing a PvP region.
  • Addi­tion­al feed­back is now pro­vid­ed when a play­er attempts to tog­gle their PvP flag.
  • The Bol­ster tooltip now more accu­rate­ly rep­re­sents the buff’s effects.

Hut­tball

  • Cor­rect­ed a rare issue that could cause the Frog­dogs to be declared the win­ner in a 0–0 match even if the Rot­worms held the ball last.

Ilum

  • Mount­able tur­rets in Ilum no longer deal dam­age to tar­gets behind them or out­side their range.
  • Tur­rets no longer imme­di­ate­ly dis­mount the play­er after use.

UI

Maps

  • Fixed a bug that pre­vent­ed the min­imap title from dis­play­ing when load­ing into the game or refresh­ing the UI.
  • Cor­rect­ed an issue that caused some map­notes to dis­ap­pear from the min­imap when oth­er map­notes were updat­ed.

Items

  • Item hyper­links now dis­play stats for craft­ed research items prop­er­ly.
  • Item hyper­links no longer dis­play erro­neous addi­tion­al infor­ma­tion relat­ing to schemat­ics when exam­ined.
  • Attempt­ing to place a non-mis­sion item into the mis­sion inven­to­ry now dis­plays an error mes­sage.
  • Drag­ging equip­ment onto the char­ac­ter paper doll no longer prompts an item dele­tion notice. Items dragged to the paper doll are now equipped if pos­si­ble.
  • Item set bonus­es now appear on the tooltip when view­ing an item on a ven­dor.
  • Items that can be mod­i­fied now dis­play with the cor­rect loot col­or in the loot roll win­dow.
  • Com­par­a­tive tooltips now cor­rect­ly dis­play stat dif­fer­ences when mou­s­ing over items in the Crew Skills win­dow.

Bug Fix­es

  • Fixed the tooltip dis­play for abil­i­ty cooldowns over one hour in length.
  • The inter­face for split­ting stacks of items now dis­plays cor­rect­ly.
  • Servers that are online now always dis­play on top of servers that are offline in the Serv­er Select screen.
  • Cor­rect­ed a typo­graph­i­cal error in the “Addi­tion­al Com­mands” con­text menu option.
  • Play­ers near­by a play­er who achieves a new Lega­cy lev­el no longer receive the Lega­cy lev­el-up noti­fi­ca­tion.
  • Lega­cy name dis­play pref­er­ences now per­sist when trav­el­ling between plan­ets.
  • A new con­fir­ma­tion dia­logue now appears when sub­mit­ting spam reports in game.
  • Sort­ing now works cor­rect­ly in the Guilds tab.

Mis­cel­la­neous Bug Fix­es

  • The own­er of a holo­call con­ver­sa­tion is no longer shown in the last frame of the cin­e­mat­ic.
  • The space­bar but­ton is now rec­og­nized when a play­er press­es it to progress after a load­ing screen even if the space­bar but­ton has been re-bound.
  • Addi­tion­al issues that could impact per­for­mance on Taris have been addressed.
  • Van­i­ty pets can no longer be con­sid­ered tar­gets for any abil­i­ties.
  • Cor­rect­ed an issue that could cause some pref­er­ences to reset to defaults upon area tran­si­tions.
  • An Aim Dat­acron on Ilum is now acces­si­ble and no longer repeats its ini­tial cin­e­mat­ic once used.
  • A Dat­acron on Cor­us­cant is no longer blocked by unin­ten­tion­al col­li­sion.

Patch­notes Copy­right BioWare/LucasArts/EA, Pro­mo­fo­to »Der Ver­trag von Alder­aan« Copy­right 2009 Lucas­film Enter­tain­ment Com­pa­ny

AutorIn: Stefan Holzhauer

Meist harm­los­er Nerd mit natür­lich­er Affinität zu Pix­eln, Bytes, Buch­staben und Zah­n­rädern. Kon­sum­iert zuviel SF und Fan­ta­sy und schreibt seit 1999 online darüber.

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht.