DIE SIMS im Mittelalter

Übli­cher­weise spiel­ten die Aben­teuer von Ma­xis´ SIMS bis­lang im Heute (von nut­zer­ge­ne­rier­ten In­hal­ten mal ab­ge­se­hen, da gab es jede Epo­che von der Stein­zeit bis zur Zu­kunft). Das wird sich im nächs­ten Jahr ändern.

Elec­tro­nic Arts ha­ben so­eben of­fi­zi­ell den nächs­ten Ab­le­ger des Per­so­nen­si­mu­la­tors an­ge­kün­digt: THE SIMS ME­DI­EVAL (deutsch wahr­schein­lich DIE SIMS MIT­TEL­AL­TER). Be­reits vor ein paar Wo­chen kam die Ge­rüch­te­kü­che in Fahrt, als EA di­verse Do­mains um diese Be­zeich­nun­gen re­gis­trierte. Jetzt wurde of­fi­zi­ell be­stä­tigt, dass der nächste Teil un­ter die­sem Ti­tel im Früh­jahr 2011 in die Lä­den kom­men soll.

Die Spie­ler sol­len nicht nur ein ei­ge­nes Kö­nig­reich auf­bauen, son­dern sich auch auf Ques­ten be­ge­ben kön­nen, wie bei­spiels­weise die Su­che nach Ar­te­fak­ten, das Ar­ran­ge­ment ei­ner Hoch­zeit un­ter ge­krön­ten Häup­tern oder die Ver­tei­di­gung ei­nes Lan­des ge­gen Dra­chen oder böse Zau­be­rer. Wie man sieht (und zu er­war­ten war) bleibt das Spiel also nicht his­to­risch kor­rekt, son­dern bie­tet auch phan­tas­ti­sche In­halte.

Hier­bei soll der Spie­ler al­ler­dings nicht auf Mon­ar­chen be­schränkt wer­den, auch das Spiel als Barde, Schmied, Rit­ter oder Zau­be­rer soll mög­lich sein, Kom­pli­ka­tio­nen er­ge­ben sich wie im­mer durch die Cha­rak­ter­ei­gen­schaf­ten des sim­li­schen Ava­t­ars. Die Ex­pan­sion des ei­ge­nen Lan­des soll durch Auf­bau oder Feld­züge er­mög­licht wer­den. Es scheint dem­nach, dass EAs The Sims Stu­dio (nicht mehr Ma­xis?) den be­kann­ten Sims-Teil durch ein Mis­si­ons­sys­tem, aber auch ein Auf­bau– und ein Stra­te­gie­spiel er­wei­tert.

THE SIMS ME­DI­EVAL soll für Win­dows und Mac OS er­schei­nen.

Die voll­stän­dige Pres­se­mit­tei­lung af­ter the break.

Promo-Fotos Co­py­right 2010 Elec­tro­nic Arts
Creative Commons License

Get Me­di­eval with New Se­ries from EA’s Award-Winning the Sims Stu­dio

The Sims Me­di­eval Pro­vi­des a Fresh Set­ting, In­no­va­tive Ga­me­play, and All-New Fea­tures Un­like Anything Ever Seen wi­t­hin the Fran­chise

RED­WOOD CITY, Ca­lif. –(BUSI­NESS WIRE)– Go back in time and get me­di­eval! The EA Play La­bel of Elec­tro­nic Arts Inc. (NASDAQ:ERTS) to­day an­noun­ced The Sims™ Me­di­eval, a new se­ries cur­rently in de­ve­lop­ment that pla­ces the po­pu­lar Sims™ cha­rac­ters from The Sims™ game into the Middle Ages and brings play­ers ro­bust, com­pel­ling ga­me­play ne­ver seen be­fore in the history of The Sims. For the first time, play­ers can create he­roes, ven­ture on quests, build and con­trol a king­dom, and play every Hero Sim™ cha­rac­ter in the land. Crea­ti­vity will soar as play­ers tell sto­ries like ne­ver be­fore full of drama, ro­mance, con­flict, and comedy.

“The Middle Ages is a time of in­tri­gue, le­gend, and ex­ci­te­ment. It of­fers a per­fect back­drop for a brand new se­ries from The Sims stu­dio due to the li­mit­less sto­ries that can be told,” said Scott Evans, Ge­ne­ral Ma­na­ger of The Sims Stu­dio at EA. “The Sims Me­di­eval of­fers a new way for play­ers to ex­pe­ri­ence The Sims which we hope fans will en­joy, and it fea­tures ga­me­play that fans of stra­tegy and role-playing ga­mes will find ap­pealing such as con­trol­ling an ent­ire king­dom and quest-based ga­me­play me­cha­nics.”

The Sims Me­di­eval of­fers play­ers a chance to build up a me­di­eval king­dom, con­trol­ling cha­rac­ters from all walks of life, from Kings and Queens, to Knights and Wi­zards, Blacks­miths and Bards. It pro­vi­des a host of sto­ry­tel­ling pos­si­bi­li­ties in the form of quests, from craf­ting a le­gen­dary sword to ar­ran­ging a royal wed­ding, to pro­tec­ting the king­dom from an evil sorce­rer, to fin­ding the foun­tain of youth. Every quest plays out dif­fer­ently de­pen­ding on which Hero Sim the player is con­trol­ling.

The de­stiny of the king­dom rests in the play­ers’ hands. Will play­ers build up their king­dom through in­ter­nal ex­pan­sion, or per­haps look for a more im­pe­rial type of do­mi­na­tion, ex­pan­ding their rule by con­que­ring ter­ri­to­ries? Will they take on quests in pur­suit of fame, or fo­cus on the he­alth and well­being of their people? The choice is theirs! With the start of every new game, play­ers will be able to select a new am­bi­tion for their king­dom, and em­bark on a new set of sto­ries.

Ever­y­thing in The Sims Me­di­eval is craf­ted to create an im­mer­sive me­di­eval world, from the quest-based ga­me­play, to the me­di­eval ob­jects such as swords and stocks and thro­nes, right down to the warm look of the cha­rac­ters, and the pain­terly ap­proach to the world its­elf. Play­ers can choose to cu­st­o­mize every new Hero that co­mes to the king­dom, in­clu­ding selec­ting their traits and their fa­tal flaw. Play­ers get close to their cha­rac­ters, not only sen­ding them on epic quests, but also ma­king sure they carry out their daily re­sponsi­bi­li­ties such as he­a­ling the sick, tra­ding for exo­tic goods, or for­ging ar­mor. From ha­ving a baby to com­pe­ting in a royal tour­na­ment, what hap­pens to their Sims is up to the player. The time of ro­mance and chi­valry is back with The Sims Me­di­eval.

De­ve­l­o­ped by The Sims Stu­dio, The Sims Me­di­eval for PC/Mac will be avail­able in spring 2011 and has not yet been ra­ted by the ESRB. To down­load art­work, please vi­sit www.info.ea.com. For more in­for­ma­tion about The Sims Me­di­eval please vi­sit www.info.ea.com or the of­fi­cial web­site at www.TheSimsMedieval.com.

About The Sims

The Sims™, the ground­brea­king fran­chise that al­lows play­ers to create and live a vir­tual, si­mu­la­ted life on a com­pu­ter, ce­le­bra­tes its ten year an­ni­versary in 2010 with an im­pres­sive more than 125 mil­lion units sold since its launch in Fe­bru­ary 2000. Now trans­la­ted into 22 dif­fe­rent lan­gua­ges and avail­able in 60 dif­fe­rent coun­tries, The Sims has quickly be­come a uni­ver­sal ga­ming and cul­tu­ral pheno­me­non. Since its June 2009 launch, The Sims 3 has sold more than 5 mil­lion co­pies world­wide to date and was the #1 best-selling PC title for 2009 in North Ame­rica and Eu­rope. Fan in­ten­sity is evi­denced through the 150 mil­lion down­loads of player crea­ted con­tent in­clu­ding: Sims, hou­ses, sto­ries and more. The Sims 3 com­mu­nity site, www.thesims3.com, wel­co­mes up to four mil­lion uni­que vi­si­tors monthly, hand­les nearly 300 con­tent down­loads every mi­nute and more than 2.5 mil­lion uploads have been made to date, in­clu­ding 15 mo­vies each hour. The Sims 3 YouTube Chan­nel is wi­t­hin the top 10 most viewed spon­so­red chan­nels of all time with more than 32 mil­lion vi­deo views. Vi­sit The Sims 3 of­fi­cial web­site to see what the play­ers are crea­ting at www.TheSims3.com or the of­fi­cial YouTube Chan­nel for The Sims at http://www.youtube.com/user/TheSims. The Sims 3 is cur­rently avail­able for PC, Mac, iPhone®, iPod touch® and mo­bile de­vices and in the fall 2010 on Nin­tendo DS™, PlayStation®3 com­pu­ter en­ter­tain­ment sys­tem, Xbox 360® vi­deo­game and en­ter­tain­ment sys­tem and Wii™ and in 2011 the Nin­tendo 3DS.

About Elec­tro­nic Arts

Elec­tro­nic Arts Inc. (EA), head­quar­te­red in Red­wood City, Ca­li­for­nia, is a lea­ding glo­bal in­ter­ac­tive en­ter­tain­ment soft­ware com­pany. Foun­ded in 1982, the Com­pany de­ve­lops, publis­hes, and dis­tri­bu­tes in­ter­ac­tive soft­ware world­wide for vi­deo game sys­tems, per­so­nal com­pu­ters, wire­less de­vices and the In­ter­net. Elec­tro­nic Arts mar­kets its pro­ducts un­der four brand na­mes: EA SPORTS™, EA™, EA Mo­bile™ and POGO™. In fis­cal 2010, EA pos­ted GAAP net re­ve­nue of $3.7 bil­lion and had 27 tit­les that sold more than one mil­lion units. EA’s home­page and on­line game site is www.ea.com. More in­for­ma­tion about EA’s pro­ducts and full text of press re­lea­ses can be found on the In­ter­net at http://info.ea.com.

EA, EA SPORTS, EA Mo­bile, POGO, and The Sims are trade­marks of Elec­tro­nic Arts Inc. Mac, iPhone, and iPod touch are trade­marks of Apple Inc., re­gis­te­red in the U.S. and other coun­tries. Wii and the Nin­tendo DS are trade­marks of Nin­tendo. “Play­Sta­tion” is a re­gis­te­red trade­mark of Sony Com­pu­ter En­ter­tain­ment Inc. Xbox and Xbox 360 are re­gis­te­red trade­marks of the Mi­cro­soft group of com­pa­nies. All other trade­marks are the pro­perty of their re­spec­tive ow­ners.

Con­ta­cts

EA Play La­bel
Brooke Bau­guess, 310–754-7312 (PR Di­rec­tor)
bbauguess@ea.com
An­gie New­man, 650–628-2877 (PR Ma­na­ger)
anewman@ea.com

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